Jamiltron

Game Design, Programming, and Other Bits


Ludum Dare 29

game dev, game jams

Ludum Dare 29

I am very excited to be participating in the Ludum Dare 29th 48-hour game jam this weekend. I am going to try to follow the strict “Compo” rules, which is 48-hours only, only using material made during the event, source code required, etc., but I may fall back on the more relaxed 72-hour jam version if I fall behind.

I am anticipating on using Unity for this. In the spirit of “you can only use code you’ve blogged about”, I’ve created a skeleton of a basic Unity game on my github.

I look forward to jamming with everyone else participating. Here’s to many great games!