Projects
Things I've made or worked on. Tabletop first, then video games and demos.
Tabletop
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Cryptic Codex
Cryptic Codex is my tabletop role-playing and adventure game publishing company.
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Knock: Less Rules To Do More
This was a collection of the core points from my popular blog series: Less Rules To Do More.
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Analog Games
Here is a link to my various analog publications, published initially via my blog.
Video games
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Stonehearth
Stonehearth is a game initially Kickstarted by Radiant Entertainment, who was later acquired by Riot Games.
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Homunculus
Homunculus is a match-four puzzle game developed for Doom Crow game studios, in the style of Dr.
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Cat Chaser
Cat Chaser was our Ludum Dare 40 entry.
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Sneky Fox
Sneky Fox was our Global Game Jam 2018 entry at the Facebook HQ site.
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Breadcrumbs
Breadcrumbs was our entry for the 2014 Global Game Jam event, held in San Francisco, California.
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Artisanal Ritual
Artisanal Ritual was our entry for the 2016 Global Game Jam event, held at Gamesnest in San Francisco, California.
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Super Coin Alien
Super Coin Alien is demo and asset project of a Super Crate Box style game to empower Unity developers to make a run-and-shoot 2d platformer.
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Kha Shmup
Kha Shmup was a game I developed for a ten-part tutorial on utilizing the Haxe-based game framework Kha.
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Sunny Day VR
Sunny Day VR is a tech demo for the Google Cardboard VR written using Unity3d and Google’s Cardboard SDK.
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2048 - Doom Crow
2048 Doom Crow was written as part of a Unity3d tutorial, teaching developers the very basics of how to put together a quick demo to demonstrate a core gameplay loop.
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Sound Beasts
Sound Beasts was our entry for the 2015 Global Game Jam event, held in Oakland, California.