Space Dregs
Back in late high school or maybe early college I made a little Asteroids clone called Space Dregs. I did this to learn the Allegro game programming library. Recetly I've been going through old projects as I update my resume and portfolio, and I decided it might be fun to spruce up a few of them and port them to the web.
I decided to make Space Dregs more free-roaming. I changed the score mechanism to a currency, and added a few backgrounds. Fuel was added to have something to buy, and upgrades came shortly after. The game established a loop of blasting asteroids, grabbing money, and buing upgrades.
Adding pirates, I threw in a few basic missions, and started adding some events - mayday beacons, freighters getting attacked by raiders, and the ability to jump in and help or harm. I also hadded a faction system - killing pirates or freighters scales you in favor or disdain of their respective parties, changing the economy and the threat level of the game.
It's pretty simple, but I am happy to continue improving it if people find the prototype the start of something they may find enjoyable.
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